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For Game Designers

Hex maps, dimetric grids and isometric sheets for board and video games.

Who this collection is for

Game designers depend on lattice-based templates more than any other discipline. The hexagonal, isometric, and dimetric grids on this page are sized for both physical board-game prototypes and digital-tile mock-ups - including the classic 2:1 video-game projection that dominated 1990s strategy games. Recommended reading: A reading list of essential references can complement these grids.

Why curated grids matter

Every discipline reaches for a slightly different palette of printable paper. The wrong grid can quietly distort a sketch - too dense for the brief, too sparse for the detail, calibrated to a scale you don't actually use. This page gathers the 6 grids most-used by working for game designers practitioners, with the standards and history behind each one. Read first: How to print at exactly 1:1 before printing anything that needs to be measured.

Recommended grid types · 6

Isometric 30° · 5 mm

The textbook isometric grid - three axes at 120°, 5 mm cell pitch.

Isometric · 12 sheets

Isometric 30° · 10 mm

The bold 10 mm centimetre-pitch isometric - open, presentation-ready.

Isometric · 12 sheets

Dimetric 30°/60°

Dimetric grid with two equal axes at 30° and a third at 60°.

Axonometric · 12 sheets